Graphical User Interface (GUI)
Graphical user interface (GUI)
has now become the de-facto standard for most of the software applications.
Gone are the days of the crude character based interfaces of UNIX and DOS
applications. Today’s software applications and products provide the users with
intuitive, graphical and easy to use interfaces. Now the users do not have to
remember the cryptic system commands or shortcut keys that were a must in the
character based era. Now almost any task can be accomplished by a mouse click.
For example, in a DOS environment, to copy a fie one needs to know the command
for copying files, exact syntax and so on, whereas in Windows environment, you
just have to drag the files you want to copy form the source to destination.
Similarly, almost all the tasks could be performed by mouse clicks.
The user is presented with
dialogue boxes and step-by-step instructions to perform the tasks without any
problems, In fact, in many cases, the software guides the users using icons,
dialogue boxes and other graphical elements so that even a novice can perform
the task without any external assistance.
GUI is a type of user interface which allows people to interact
with a computer and computer-controlled devices which employ graphical icons,
visual indicators or special graphical elements called “widgets”, along with
text, labels or text navigation to represent the information and actions
available to a user. The actions are usually performed through direct
manipulation of the graphical elements.
Graphical user interfaces,
such as Microsoft windows and the one used by the Apple Macintosh, feature the
following basic components:
1. POINTER: A symbol that appears on the
display screen and that you move to select objects and commands. Usually, the
pointer appears as a small angled arrow. Text-processing applications, however,
use an I-beam pointer that is shaped like a capital I.
2. POINTING DEVICE: A device, such as a
mouse or trackball, that enables you to select objects on the display screen.
3. ICONS: Small pictures that represent
commands, files, or windows. By moving the pointer to the icon and pressing a
mouse button, you can execute a command or convert the icon into a window. You
can also move the icons around the display screen as if they were real objects
on your desk.
4. DESKTOP: The area on the display screen
where icons are grouped is often referred to as the desktop because the icons
are intended to represent real objects on a real desktop.
5. WINDOWS: You can divide the screen into
different areas. In each window, you can run a different program or display a
different file. You can move windows around the display screen, and change the
shape and size at will.
6. MENUS: Most graphical user interfaces
let you execute commands by selecting a choice from a menu.
The Microsoft Windows was
developed by Microsoft Cooperation as a friendly user interface software to
help the computer user work with ease on system.
Windows has a graphical user
interface (GUI) in which the elements of your computer’s hardware and software
are represented by visual pictures on your screen. For example, the recycle
bin, a trash can icon with a recycle symbol painted on its side, represents the
space on your computer hard drives where files remain after you delete them.
In addition to their visual
components, graphical user interfaces also make it easier to move data from one
application to another. A true GUI includes standard formats for representing
text and graphics. Because the formats are well-defined, different programs
that run under a common GUI can share data. This makes it possible, for
example, to copy a graph created by a spreadsheet program into a document
created by a word processor.
Many DOS programs include some features of GUI’s such as menus, but are
not graphics based. Such interfaces
are sometimes called graphical
character-based user interfaces to distinguish them from true GUI’s.
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